![]() ![]() Although the model itself does not change when upgraded, the particles surrounding the Teleporter become faster and more intense, and the sounds it makes increases in pitch and volume. ![]() However, if one end is destroyed, the remaining end reverts to Level 1. Upgrading one end of the Teleporter automatically upgrades the other end. Upgrading also further increases the set's health (to 180 and 216). Upgrading a Teleporter decreases the Entrance's recharge time by approximately half each level. Once an Entrance and Exit pair is completed, the Teleporter can be upgraded by any friendly Engineer, using 200 metal to upgrade the set to Level 2, and an additional 200 to upgrade to Level 3. When completed, a Teleporter Entrance is instantly charged and ready for teleportation if there is an Exit available and constructed, but subsequent recharges will take ten seconds (or faster as the Teleporter's level is upgraded). Once placed, the end goes through a construction animation during which the building's health increases, reaching completion at 150 health. Inactive Teleporter (top-down view) Construction Machine where the Entrance rotation controls the player's facing when teleporting in reverse direction using the 2-Way Teleporters upgrade).Ī Teleporter cannot be placed on an objective, such as the control point. The Teleporter Entrance can be rotated, too, although this has no effect on gameplay (except in Mann vs. However, the Teleporter Exit can be rotated by clicking the Engineer's secondary attack button ( Default key: MOUSE2) before placing the building, with the blueprint arrow rotating to indicate the changing exit direction. By default, this arrow points away from the placing Engineer. This arrow indicates the direction the exiting teammates face when they arrive at the Exit. The Exit blueprint has an arrow labeled "Exit Direction". This is to visually distinguish the Entrance and the Exit while placing. While carrying and placing Teleporter ends, the Teleporter Entrance blueprint shows a large yellow arrow pointing down to the Entrance while the Teleporter Exit blueprint shows a similar arrow pointing up from the Exit. The Teleporter Entrance and Exit each cost 50 metal (25 with the Eureka Effect equipped) to place with the Engineer's Build Tool (Construction PDA). This bread has no use and disappears after several seconds. When using a Teleporter after the Love & War Update, forms of bread occasionally pop out of the center of it, and Soldier having an increased chance of it happening, referencing Expiration Date. A team can easily have their offensive push or defensive setup crumble if they lack prompt reinforcements, while one with a judiciously-placed Exit can apply constant pressure and even sneak into an unaware enemy's territory. With the ability to transport teammates quickly over any distance, Teleporters are an essential component to any team not defending their front porch: when fully upgraded, respawned teammates can be back on the front lines many times faster than walking or even most special jumps. After a brief period of recharging, another teammate can pass through. Players who stand on a fully charged Teleporter Entrance are instantly transported to the corresponding Teleporter Exit in a flash of light and team-colored particles. Both ends appear as team-colored devices that rotate quickly to form glowing, circular pads. Two components make up a complete and functional Teleporter set: the Teleporter Entrance and the Teleporter Exit. Teleporters, also known as Telemax Teleporters, are a type of building produced by the Telemax Corporation, a division of TF Industries, that can be constructed by an Engineer using the Build Tool. ![]()
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